M249 - A heavy machine gun used by some H.E.C.U.Laser - Handheld version of the laser found in the Questionable Ethics chapter of Half-Life.Gauss Gun - Not to be mistaken with the Tau Cannon, as this weapon has a different model (more similar to its HL1 variant, uses the Black Mesa model), deals more damage, uses different ammo and its beam can ricochet.Ion Rifle - A Combine ion energy rifle, obtained from the Combine Autogun in Half-Life 2 Episode 2.Tau Cannon - A mounted weapon powered detachable from the buggy.They will explode if their sensors detect movement. Laser Tripmine - Tripmines which can be attached to walls.Stunstick - A stun baton used by Civil Protection.Featuers two fire modes - automatic and burst fire. SMG2 - A MP7 counterpart deriving from Half-Life 2 Beta.Beretta 92S - Single Beretta 92FS, can be changed to burst fire mode.Flashbang and Smoke Grenade - Identical to their counterparts in Counter-Strike, though they use Half-Life 2's MK3A2 Grenade model.Upon being thrown and hitting the ground, it will spread flames.
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Molotov - A bottle full of explosive liquid, featuring a rag.
Emplacement Gun - Detachable emplacement gun.Annabelle - The shotgun used by Father Grigori in Ravenholm.Fire Extinguisher - Cut from the game, extinguishes any fire.Features three fire modes - single, automatic and burst fire. Alyx Gun - Pistol used by Alyx in Half-Life 2 and the episodes.It uses a slightly altered version of its Black Mesa model. Gluon Gun - A quantum destabilizer powered by depleted uranium-235.It's a well known rifle emanating from Half-Life 2 Beta, back when it was also known as the AR1. It can be detached from the Airboat itself. Airboat Gun - A machine gun-like weapon that shoots pulse bullets at a fast rate.45 Tactical pistol, deals slightly more damage compared to the USP Match. Faster than the crowbar, but deals less damage. Ice Axe - An ice axe intended for climbing, quite self-explanatory.Viewmodel weapon bumping (when close to a solid object).Server-side blood and collision effects.Ragdolls may hold and still fire a weapon when killed.Ability to overcharge the Gravity Gun (consumes suit power).Door kicking (changeable in options, off by default).Fully customizable weapons, and the ability to script own weapons like in SMOD.Post-proccesing shaders (such as Bokeh Dof, Color Correction Filters, FXAA or SSAO).